Rachel Shadoan Muses

Author Archives: Rachel Shadoan

Seven Reasons OU Computer Science is Better than Hogwarts

I was tasked with creating a new recruitment video for the Computer Science department. I decided to do something a little offbeat, that might attract a different variety of folk.

December 8, 2011 · 1 Comment

What Ethnographers Do: The Art of the Email Interview

The internet is a many-splendored thing. It provides a great opportunity to learn more about people, largely unrestricted by geography and time. However, it also presents a significant challenge.

July 31, 2010

Quantitative: Why You Need Stories

Only once I have the story to connect with the data will the patterns in the numbers make sense. Only when I have the story and the data can we paint a complete picture.

July 19, 2010

Quantitative: A Look at the Big(ger) Picture

A significant spike in the number of fertilizes in Plant Wars has an unlikely origin.

July 7, 2010

Quantitative: Some Plant Wars Player Patterns

We have some new visualizations for your viewing pleasure, this time of individual Plant Wars players!

July 6, 2010

What Ethnographers Do: Interview Guide

Part of the documentation we assemble before every project is an interview and observation guide. It’s supposed to serve as a checklist for supplies, as well as a guideline for … Continue reading

July 4, 2010

What Ethnographers Do: Data Management

One of the greatest challenges for ethnographers is what to do with all of the data we collect. In addition to the physical notebooks full of scratch notes, we also … Continue reading

July 3, 2010 · 1 Comment

What Ethnographers Do: Field Notes

Field notes, for the ethnographically uninitiated, are detailed descriptions of field work (interviews with and observations of people). Contrary to what the name suggests, field notes are not actually taken … Continue reading

June 18, 2010 · 2 Comments

Quantitative: The First Patterns of Play Data Visualization

Ladies and gentlemen, the moment you’ve all been waiting for has finally arrived! The first data visualization of Plant Wars player interactions is finished! The data used in this visualization … Continue reading

June 18, 2010

Now, For Some Robots

I love Machinarium; I think it’s a great game, and I think you should play it.

April 26, 2010