Rachel Shadoan Muses

Category Archives: Work

Patterns of Play

My post on Patterns of Play is up at Ethnography Matters. Here’s a teaser: A few weeks into our study of Plant Wars,¬†an online text-based fighting RPG developed by Jon … Continue reading

June 26, 2013

LEAM: Familiarity

One of the challenges I encountered through the course of Intel’s LEAM project was translating from a concept as we understood it into an algorithm the computer would understand. (This … Continue reading

June 26, 2013 · 1 Comment

LEAM: Temporal Patterns in Drives

This is an interactive visual analysis tool that I built as part of Intel’s Local Experiences of Automobility project, using a combination of GPS and ethnographic data, as a tool … Continue reading

June 26, 2013 · 1 Comment

Local Experiences of Automobility (LEAM)

For much of the last year, I have been working with data collected from Intel’s Local Experiences of Automobility project. “LEAM is a multi-disciplinary exploratory ethnographic research project focused on … Continue reading

June 26, 2013 · 1 Comment

Digging into the Enlightenment with Hypergraph Queries

Digging into the Enlightenment “seeks to discover that lost continent through an exploration of empirical data gleaned from correspondences, publications, and travel records…”

April 1, 2013

Seven Reasons OU Computer Science is Better than Hogwarts

I was tasked with creating a new recruitment video for the Computer Science department. I decided to do something a little offbeat, that might attract a different variety of folk.

December 8, 2011 · 1 Comment