Patterns of Play
My post on Patterns of Play is up at Ethnography Matters. Here’s a teaser: A few weeks into our study of Plant Wars, an online text-based fighting RPG developed by Jon … Continue reading
LEAM: Familiarity
One of the challenges I encountered through the course of Intel’s LEAM project was translating from a concept as we understood it into an algorithm the computer would understand. (This … Continue reading
LEAM: Temporal Patterns in Drives
This is an interactive visual analysis tool that I built as part of Intel’s Local Experiences of Automobility project, using a combination of GPS and ethnographic data, as a tool … Continue reading
Local Experiences of Automobility (LEAM)
For much of the last year, I have been working with data collected from Intel’s Local Experiences of Automobility project. “LEAM is a multi-disciplinary exploratory ethnographic research project focused on … Continue reading
Digging into the Enlightenment with Hypergraph Queries
Digging into the Enlightenment “seeks to discover that lost continent through an exploration of empirical data gleaned from correspondences, publications, and travel records…”
Seven Reasons OU Computer Science is Better than Hogwarts
I was tasked with creating a new recruitment video for the Computer Science department. I decided to do something a little offbeat, that might attract a different variety of folk.
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